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    Dispatch a Single State ADT Based Redux Action
    2m 12s

Dispatch a Single State ADT Based Redux Action

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So far all of our actions have been implemented as a series of well timed events. We are also capable of not using any of our middleware and just dispatching a normal simple action with no frills or fuss. To complete this game out, we implement the simplest of our action dispatching functions to allow the player to restart the same once it has been concluded.

Eduardo Moroni
Eduardo Moroni
~ 6 years ago

Wonderful job. Congratulations