In this lesson we learn about the two types of shaders required in WebGL - vertex shaders and fragment shaders. We create one of each and see how those shader programs affect what is drawn on the screen.
I pretty much followed all the steps, yet cannot see that dot. Is it possible for u to figure out the bug? https://codepen.io/priyankamalviya/pen/YEzPeX?editors=1010
ok after hours of struggle I figured a semicolon was missing here: vs+=" gl_Position = vec4(0.0, 0.0, 0.0, 1.0);"; & here: fs+=" gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);";
I pretty much followed all the steps, yet cannot see that dot. Is it possible for u to figure out the bug? https://codepen.io/priyankamalviya/pen/YEzPeX?editors=1010
Me too,
i see the problem only in Safari.
the error is drawArrays: attempt to access out of bounds arrays
.
I read online for search the fix, is a problem with unused attribute but here seems all good.
Anyone have a fix ? ;)